![]() ![]() ![]() The music is also well composed, though there were moments where nothing was playing, with the silence only broken by the sounds of my death, which did become annoying after failing jumps a fair few times. Triple Eh?’s design work is top notch though, with Lumo looking polished and well made. Some of this might have come from a lack of motivation from a story, and there’s no real link between the different areas that you are transported to in game. In fact, boredom started to set in, even with new traps being added to the mix. While there are usually complaints of a game being too short, there was actually a feeling that Lumo was getting too long for its own good, with the time being extended by continuous deaths in some parts of the world. The light isn’t infinite and has to be topped up, which is rarely a concern as pick ups are plentiful. While the puzzles are the main point of Lumo there are nods to other games, as well as some changes to the gameplay which shake things up a bit and add to the overall experience. One of the other tools is the light of a wand, which reveals hidden paths to solve later puzzles, though it isn’t needed until the second half of the game. Lumo gives no overt guidance on how to solve a puzzle, but teaches you the tricks as you play and leaves the tools for you to work out things for yourself. Pair your Lumi Keys with the app via Bluetooth and itll help teach you how to play the piano. At no point does a puzzle feel impossible to complete, with all the work coming from you. Every time one is solved there’s that little eureka moment and the joy that comes from it, especially when you work out the solution to a particularly tough puzzle. The majority of puzzles are interesting and span multiple rooms. These issues crop up later in the game, which undoes the strong start that Lumo has. This one particular example led to a lot of frustration, but jumping on a whole in Lumo feels off and each one only barely seems to make it to the next platform. One particular room has you jumping from chain to chain, and if you fall you die. It’s a simple task, but judging jumps in the game isn’t easy, and for some reason, the little wizard just would not attach to a chain that he hits or is within millimetres of it. ![]()
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